Monday, February 7, 2011

Elder Scrolls IV: Oblivion — Revised & Expanded (Xbox360, PC) (Prima Official Game Guide)



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Elder Scrolls IV: Oblivion -- Revised & Expanded (Xbox360, PC) (Prima Official Game Guide)



  • 076155548X


Find Your Path!

•Detailed maps for every part of the world and every major city, plus special maps for every key section of the main quest.

•Specific chapters on how to create your character and maximize your abilities and skills.

•Over 400 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion.

•Walkthroughs for every quest in the game, including the main quest, all faction quests, as well as miscellaneous and freeform quests.

•Sections on various gameplay systems including stealth, combat, magic, spellmaking and enchanting, alchemy, and more.

•Detailed bestiary chapter to help you best deal with the denizens of Tamriel and Oblivion.

•Includes new chapters on Knights of the Nine and Oblivion downloadable content.









List Price: $ 19.99



Price: $ 87.32



3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)






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Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.


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This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation.


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Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.



*CD-ROM with the complete C++ source code for Wild Magic version 3, a commercial-quality game engine for Windows, Linux, and OS X.
*A comprehensive, practical guide to all the steps necessary to build professional-quality real-time simulations with just minimal mathematics required.
*Emphasizes the application of software engineering principles and describes the architecture of large libraries.









List Price: $ 86.95



Price: $ 54.60







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